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Virtual and Augmented Reality

Virtual and Augmented Reality in Classrooms

Course Details

Description

Reimagine Teaching with Immersive Learning Technologies

The virtual and augmented reality in classrooms approach is rapidly reshaping how Australian students explore content, practise skills and connect with real-world concepts. This self-paced online course gives educators the knowledge, confidence and practical tools to bring virtual and augmented reality (VR/AR) into everyday teaching. Whether you’re new to immersive technologies or ready to scale your practice, this course shows you exactly how to integrate VR and AR in classrooms in safe, engaging and curriculum-aligned ways.

Designed for both primary and secondary teachers, the course equips you with ready-to-use strategies, step-by-step implementation guides, real Australian case studies, and lesson templates so you can confidently transform learning across any subject area.

Who this course is for?

This course is ideal for:

  • Primary and secondary school teachers
  • Teacher librarians, digital learning leads and curriculum coordinators
  • Pre-service teachers
  • Schools exploring ICT innovation or immersive technologies

No technical background is required.

Why Enrol?

  • Based on current best practice in immersive learning
  • Designed specifically for the Australian school context
  • Packed with examples, lesson plans and implementation tips
  • Aligns with AITSL Standards 2.6, 3.4, 4.5 and 6.2
  • Self-paced, flexible and accessible

🎓 Certification

Upon completion, you’ll receive a Professional Development Certificate acknowledging accredited self-paced learning.

CPD Hour/s Awarded on Completion

2 Hours

Learning Outcomes

By the end of this course, you will be able to

Understand the core concepts, benefits and requirements of virtual and augmented reality in classrooms.
Select and use immersive tools such as CoSpaces Edu, Merge EDU, Google Expeditions, Minecraft Education and ClassVR.
Plan safe, inclusive and engaging VR/AR learning activities.
Manage classroom logistics, physical safety and ICT protocols.
Design immersive lessons that align with the Australian Curriculum and AITSL Standards.
Implement VR/AR effectively even with minimal budgets or limited devices.

Topics

Introduction to virtual and augmented reality
Pedagogical benefits and research
Curriculum integration and lesson planning
Augmented reality in the classroom
Virtual reality in the classroom
Technical guidance and resources
Safety and ethical considerations
Classroom implementation and management

Requirements

Computer, tablet or mobile
Internet Connection
Edge, Safari, Chrome or Firefox

Course Delivery

Online Learning

Course Access

12 Months

CPD Hours

2 Hours

Assessment

Multiple Choice

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